Avatar Video Game

Avatar Video Game 7,0/10 6511 reviews

Create your own character and challenge the world's best benders! Choose your nation and fight against 20 benders in this ultimate tournament. Good luck to you master bender! James Cameron’s Avatar™: The Game. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. James Cameron's Avatar: The Game is a 2009 third-person action video game based on James Cameron's 2009 film Avatar.The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 7, 2009. James Cameron's Avatar: The Game is the official video game based on the highly anticipated film James Cameron's Avatar. The video game will take you deep into the heart of Pandora, an alien planet that is beyond imagination. The main playable characters in the Avatar: The Last Airbender video game are Aang, Katara, Sokka, and Haru, the former three of which are main characters in the television series the video game is based on. Aang is the fun-loving, 112-year-old protagonist of the video game. (Aang was frozen in an iceberg for 100 years).

  1. Video Game Avatar Creator
  2. James Cameron Avatar Video Game
  3. Avatar Video Game Gameplay
  4. Avatar Video Game Pc
Avatar: The Last Airbender
Developer(s)THQ Studio Australia
TOSE(DS)
Halfbrick(GBA)
Publisher(s)THQ
Platform(s)Wii, Nintendo DS, Nintendo GameCube, Game Boy Advance, PlayStation 2, PlayStation Portable, Xbox, Windows
ReleaseXbox
PC, PS2, PSP, GCN, DS, GBA
  • NA: October 10, 2006
Wii
  • NA: November 13, 2006
Genre(s)Action-adventure, action role-playing
Mode(s)Single player
  • James Cameron's Avatar: The Game is the official video game based on the highly anticipated film James Cameron's Avatar. The video game will take you deep into the heart of Pandora, an alien planet that is beyond imagination.
  • Avatar: The Last Airbender, known as Avatar: The Legend of Aang in Europe, is a 2006 video game developed by THQ and released for Game Boy Advance, Microsoft Windows, Nintendo GameCube, Nintendo DS, PlayStation 2, PlayStation Portable, Wii, and Xbox.

Avatar: The Last Airbender: The Video Game (known as Avatar: The Legend of Aang in Europe) is a video game based on the animated television series of the same name. It was released for the Game Boy Advance, Microsoft Windows, Nintendo GameCube, Nintendo DS, PlayStation 2, PlayStation Portable, Wii, and Xbox. The game was followed by a sequel, Avatar: The Last Airbender – The Burning Earth, in 2007.

The game was a launch title for the Wii in Western territories.

  • 2Plot

Gameplay[edit]

The Avatar: The Last Airbender video game allows the player to control one of four characters – Aang, Katara, Haru, or Sokka – in a single-player adventure. Each character uses his or her own trademark weapon and fighting style, and is able to earn new special abilities through experience gained from defeating enemies. A variety of items can help the player with quests, or during battle (armor, chi, enchanted accessories, and healing potions). The game also enables the player to collect certain resources and bring them to artisans to make special items. Enemies include classic Firebenders, machines, and a variety of animals from the show, mainly the first book.

The console versions of the game were developed by THQ Studio Australia.

Plot[edit]

Characters[edit]

The main playable characters in the Avatar: The Last Airbender video game are Aang, Katara, Sokka, and Haru, the former three of which are main characters in the television series the video game is based on.

Aang is the fun-loving, 112-year-old protagonist of the video game, he was frozen in an iceberg for a century. He is the current incarnation of the Avatar, the spirit of the planet manifested in human form. As the Avatar, Aang must master all four elements to bring peace to the world and restore the balance between the four nations. Aiding him is the 14-year-old Katara, the sole remaining Waterbender of the Southern Water Tribe, and her brother Sokka, a 15-year-old warrior of the Southern Water Tribe. Haru is a young Earthbender who helps the gang in their mission to save a missing friend. Many characters from the show appear on this game such as Prince Zuko, who has a minor role in the game, only appearing in cutscenes; King Bumi, who appears in the fourth level.

Avatar Video Game

Story[edit]

While training in the North Pole, Aang and Katara hear reports of a waterbender, Hiryu, going missing, which they investigate. They arrive at the Water Tribe as a Fire Nation ship attacks, led by Prince Zuko. They are able to fend off the attackers, but Katara is captured during the battle. Aang and Sokka follow the ship, but are slowed by a Firebending machine.

They follow the ship to an Earth Kingdom port. They slip into the jail and free Katara, who informs them of another prisoner named Lian the Maker, who is being forced to make machines for the Fire Nation. When they arrive at Lian’s cell, they find it empty, except for a map to an Earth Kingdom village.

They find the village under attack by machines. After fending off the machines, picking up Haru and being informed that one of his earthbending friends Yuan was kidnapped, they travel to the library of Omashu for clues to where the machines might originate from. The information from the library leads them to an uncharted island.

On the island, they find Lian, making more machines. She fears that Aang will not be able to master all four elements before Sozin’s comet arrives. Aang refused her help, seeing as how the machines were disrupting villages. Lian then voiced her contempt for him as she sends a machine to fight them to flee to the Air temple, attempting to destroy the Avatar statues. They stop Lian, but Katara, Sokka, and Haru are captured by another machine.

Aang pursues Lian and the machine to a fortress. After Aang rescues his friends, they find Zuko, also captured by a machine. Upon rescuing him, Zuko attacks the group. At the end of the resulting fight, Zuko is knocked over a cliff and swept over a waterfall.

The four enter the fortress, where they find Lian, where she finished a machine being manned by the missing waterbender Hiryu, Haru's friend Yuan and a nameless firebender. Lian tries to attach Aang to the machine, but he battles it instead. During the fight, Katara is struck down, causing Aang to enter the Avatar State and destroy the machine once and for all, burying Lian under its rubble, killing her (though she survives in the portable versions of the game.)

As the four leave the fortress, Zuko is seen crawling up on the shoreline, grumbling angrily.

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Reception[edit]

Reception
Aggregate scores
AggregatorScore
GameRankings65.70% (Xbox)[8]
65.00% (GBA)[9]
64.10% (DS)[10]
63.60% (Wii)[11]
61.90% (PS2)[12]
61.50% (GCN)[13]
55.30% (PSP)[14]
50.00% (PC)[15]
Metacritic64% (GBA)[1]
63% (Xbox)[2]
63% (DS)[3]
60% (GCN)[4]
59% (PS2)[5]
57% (PSP)[6]
56% (Wii)[7]
Review scores
PublicationScore
GameSpot7/10 (GBA)[16]
5.9/10 (Xbox, PS2, GCN)[17]
[18]
[19]
5.7/10 (DS)[20]
IGN7/10 (DS)[21]
6/10 (GBA)[22]
6/10 (GBA)[23]
5.1/10 (Xbox, PSP, GCN, Wii, PS2)[24][25][26]
[27][28]
5/10 (PC)[29]
X-Play (Wii)[30]
Nintendo Power7/10 (GCN)
6.5/10 (DS)

Despite mixed critical reviews, THQ's Avatar: The Last Airbender performed well commercially, selling over one million units worldwide as of February 2007 and becoming THQ's top-selling Nickelodeon product of 2006. The game even went on to achieve Sony Computer Entertainment's 'Greatest Hits' status for the PlayStation 2 on July 19, 2007.[31]

References[edit]

  1. ^'Avatar: The Last Airbender (GBA) at Metacritic'. Metacritic.com. 2006. Archived from the original on 2007-07-21. Retrieved 2007-06-01.
  2. ^'Avatar: The Last Airbender (Xbox) at Metacritic'. Metacritic.com. 2006. Archived from the original on 2007-07-28. Retrieved 2007-06-01.
  3. ^'Avatar: The Last Airbender (DS) at Metacritic'. Metacritic.com. 2006. Archived from the original on 13 May 2007. Retrieved 2007-06-01.
  4. ^'Avatar: The Last Airbender (GCN) at Metacritic'. Metacritic.com. 2006. Archived from the original on 2 June 2007. Retrieved 2007-06-01.
  5. ^'Avatar: The Last Airbender (PS2) at Metacritic'. Metacritic.com. 2006. Archived from the original on 15 May 2007. Retrieved 2007-06-01.
  6. ^'Avatar: The Last Airbender (PSP) at Metacritic'. Metacritic.com. 2006. Archived from the original on 2007-07-27. Retrieved 2007-06-01.
  7. ^'Avatar: The Last Airbender (Wii) at Metacritic'. Metacritic.com. 2006. Archived from the original on 2007-03-28. Retrieved 2007-06-01.
  8. ^'Avatar: The Last Airbender (Xbox) at GameRankings'. GameRankings. Archived from the original on 29 April 2007. Retrieved 2007-06-01.
  9. ^'Avatar: The Last Airbender (GBA) at GameRankings'. GameRankings. Archived from the original on 2007-04-02. Retrieved 2007-06-01.
  10. ^'Avatar: The Last Airbender (DS) at GameRankings'. GameRankings. Archived from the original on 2007-02-18. Retrieved 2007-06-01.
  11. ^'Avatar: The Last Airbender (Wii) at GameRankings'. GameRankings. Archived from the original on 19 May 2007. Retrieved 2007-06-01.
  12. ^'Avatar: The Last Airbender (PS2) at GameRankings'. GameRankings. Archived from the original on 2007-08-21. Retrieved 2007-06-01.
  13. ^'Avatar: The Last Airbender (GCN) at GameRankings'. GameRankings. Archived from the original on 2007-01-26. Retrieved 2007-06-01.
  14. ^'Avatar: The Last Airbender (PSP) at GameRankings'. GameRankings. Archived from the original on 13 July 2007. Retrieved 2007-06-01.
  15. ^'Avatar: The Last Airbender (PC) at GameRankings'. GameRankings. Archived from the original on 3 July 2007. Retrieved 2007-06-01.
  16. ^Provo, Frank (2007-01-17). 'Avatar: The Last Airbender (Game Boy Advance) review at GameSpot'. GameSpot. Archived from the original on 11 June 2007. Retrieved 2007-06-01.
    6.9/10 (PSP)Frank Provo (2007-01-17). 'Avatar: The Last Airbender (PSP) review at GameSpot'. GameSpot. Archived from the original on 23 May 2007. Retrieved 2007-06-01.
  17. ^Aaron Thomas (2006-12-05). 'Avatar: The Last Airbender (Xbox) review at GameSpot'. GameSpot. Archived from the original on 19 June 2007. Retrieved 2007-06-01.
  18. ^Aaron Thomas (2006-12-05). 'Avatar: The Last Airbender (GameCube) review at GameSpot'. GameSpot. Archived from the original on 28 May 2007. Retrieved 2007-06-01.
  19. ^Aaron Thomas (2006-12-05). 'Avatar: The Last Airbender (PlayStation 2) review at GameSpot'. GameSpot. Archived from the original on 14 May 2007. Retrieved 2007-06-01.
  20. ^Frank Provo (2007-01-17). 'Avatar: The Last Airbender (DS) at GameSpot'. GameSpot. Archived from the original on 9 July 2007. Retrieved 2007-06-01.
  21. ^Jack DeVries (2006-10-25). 'Avatar: The Last Airbender (DS) review at IGN'. IGN. Archived from the original on 30 May 2007. Retrieved 2007-06-01.
  22. ^Jack DeVries (2006-10-26). 'Avatar: The Last Airbender (GBA) review at IGN'. IGN. Archived from the original on 2007-03-22. Retrieved 2007-06-01.
  23. ^Jack DeVries (2006-10-26). 'Avatar: The Last Airbender (GBA) review at IGN'. IGN. Archived from the original on 2007-03-22. Retrieved 2007-06-01.
  24. ^Matt Casamassina (2006-10-16). 'Avatar: The Last Airbender (Xbox) review at IGN'. IGN. Archived from the original on 16 June 2007. Retrieved 2007-06-01.
  25. ^Matt Casamassina (2006-11-29). 'Avatar: The Last Airbender (Wii) review at IGN'. IGN. Archived from the original on 23 May 2007. Retrieved 2007-06-01.
  26. ^Mass Casamassina (2006-10-16). 'Avatar: The Last Airbender (PSP) review at IGN'. IGN. Retrieved 2007-06-01.
  27. ^Matt Casamassina (2006-10-16). 'Avatar: The Last Airbender (GCN) review at IGN'. IGN. Archived from the original on 17 May 2007. Retrieved 2007-06-01.
  28. ^Matt Casamassina (2006-10-16). 'Avatar: The Last Airbender (PS2) review at IGN'. IGN. Retrieved 2007-06-01.
  29. ^Matt Casamassina (2007-02-05). 'Avatar: The Last Airbender (PC) review at IGN'. IGN. Archived from the original on 2007-08-24. Retrieved 2007-06-01.
  30. ^Raymond Padilla. 'Avatar: The Last Airbender review at X-Play'. G4. Archived from the original on 5 June 2007. Retrieved 2007-06-01.
  31. ^Jose Liz. 'THQ's Avatar Now Available for $20'. Archived from the original on 2007-10-13. Retrieved 2007-10-18.

External links[edit]

  • Avatar: The Last Airbender at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Avatar:_The_Last_Airbender_(video_game)&oldid=915415573'
James Cameron's Avatar: The Game
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Lightstorm Entertainment
Fox Digital Entertainment
Gameloft(iPhone, Mobile)
Composer(s)Chance Thomas[a]
EngineDunia
Jade
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows[1]
Wii
PlayStation Portable
Nintendo DS
iOS[2]
Android
Java ME
Symbian^3
ReleaseMicrosoft Windows, Nintendo DS, PlayStation 3, Xbox 360, WiiPlayStation Portable
  • WW: December 7, 2009
iPhoneiPad
  • WW: April 23, 2010[4]
Android
Genre(s)Third-person shooter, action-adventure
Mode(s)Single-player

James Cameron's Avatar: The Game is a 2009 third-personaction video game based on James Cameron's 2009 film Avatar. The game was developed by Ubisoft Montreal and released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii and Nintendo DS on December 1, 2009, with a PSP version released later on December 7, 2009.[6][7] It uses the same technology as the film to be displayed in stereoscopic 3D.[8] As of May 19, 2010, the game has sold nearly 2.7 million copies.[9]

The game, which acts as a prequel to the film, features Sigourney Weaver, Stephen Lang, Michelle Rodriguez, and Giovanni Ribisi reprise their roles from the film. The casting and voice production for Avatar: The Game was handled by Blindlight.

The online services for the game were shut down on August 8, 2014.[10]

A yet untitled sequel/remake is currently in production.[11]

  • 5Reception

Story[edit]

Set in 2152, two years before the events of the film, Avatar: The Game starts out with a new signals specialist, named Able Ryder, arriving at Pandora, assigned to an area called Blue Lagoon, a large piece of jungle, fenced in to make sure no larger predators get inside. Their first mission is to save five marines from Viperwolves, with their CO, Kendra Midori, suggesting they use a turret to help fend off the wolves. After saving the marines, Ryder must go help another Sig Spec, Dalton, who is afraid of the Viperwolves and trapped outside the fence.

Helping out at another base, Ryder is told to go fix the fences and animal repulsors, which are attracting creatures rather than keeping them away. After fixing the fences, Ryder is told to enter his avatar. Ryder's first mission in his avatar body is to get cell samples from certain non-hostile plants. After getting the samples, a Na'vi, Tan Jala, tells Ryder to kill his infected animals. A RDA air strike is then seen being launched on the Na'vi village where Ryder had locked the signal. He finds out that there is a mole and that it is one of the avatar drivers. He must then follow Tan Jala, who will lead him to the mole. After finding who the mole is, a scientist named Rene Harper, who is sympathetic with the Na'vi plight, Ryder sees the Na'vi village destroyed in the air strike previously. Commander Falco and his soldiers arrive via helicopter and try to force Rene into surrender. Harper then tries to persuade Ryder to join the Na'vi and leave the RDA. When Falco hears this, he orders Ryder to shoot Rene Harper and keep his allegiance to the Corporation. Ryder must then make a game-altering decision of siding with the defensive Na'vi or siding with the more offensive, better- armed RDA.

If the player sides with the RDA, Ryder, Commander Falco, and his soldiers corner Rene Harper, and he jumps from a cliff rather than surrender to the RDA. As Rene falls, he shoots Ryder in the chest with a bow and arrow. His avatar is killed, but Ryder's human body survives.

As he returns to base on a Scorpion with Kendra, two banshees attack and force down the helicopter. No one is killed, but the pilot is hurt in the crash. Midori informs Ryder of a base near the Crash Site, and that he could use one of the aircraft. However, when he arrives, he finds the base is under constant attack by banshees, resulting in the destruction of many operational Scorpion and Samson helicopters, and causing many casualties. Ryder enters the control room, and the commander tells him to take a helicopter above and destroy the banshee nests, eradicating the banshee threat. When Ryder returns to retrieve missiles from the Crash Site, he learns that the pilot died from his injuries. He reequips the missiles to the helicopter and completes the task, and the player can see that aerial reinforcements are arriving and battling any remaining banshees in the area. Ryder is then ordered to collect three unobtainium shards so that with the help of them he could extract the harmonic from a Willow Tree which would help the RDA to find The Well Of Souls. Ryder collects the shards and then extracts the harmonic. He is again summoned at Hell's Gate and is given a new pilot as his previous pilot died from injuries. He meets with Dr. Monroe who tells him to feed the harmonic into a device called the Emulator. He explains to him that the Na'vi access the planet from a place called the Tree Of Souls, but there is also another dormant site called the Well Of Souls and it could act like a back door entrance for them to cut the connection of the Na'vi from the planet. In order to pinpoint the location of the dormant site they needed enough harmonics.

Video Game Avatar Creator

Ryder is transported to a combat area known as the FEBA, where Na'vi warriors, under the powerful Beyda'mo (who, ironically, dislikes Ryder, even if he joins the Na'vi), are inflicting death and destruction to the RDA and slowing the advance to a halt. At this point his primary goal is to collect the shards and extract the harmonic. But in the process he has to kill Beyda'mo.

After that he is transported to Grave's Bog where along with collecting the shards and extracting the harmonic he also has to kill Tan jala in the process. He then goes to The Hanging Gardens where he discovers that Dr. Harper is still alive and works for the Na'vi with two other people. After killing them he comes to know that Commander Falco went rogue and has stolen the Emulator and has killed Dr. Monroe.

Ryder then travels to The Plains Of Goliath for his final missions. Upon arrival he is ordered to eliminate three Na'vi leaders and the first leader persuades him to join the Na'vi but the player can decline it and after killing the other leaders he is given a Dragon Ship to go to Tantalus and get some charges from Boom Boom Batista and blow up the stone wall and access the Dragon Ship to go to the Well Of Souls. After arriving there he finds that Falco is trying to activate the Emulator. After killing Falco Ryder activates the Emulator and cuts the connection of the Na'vi behind him from Ewya. This finishes the game. However, if the player chooses to accept Swawta's request he has to kill the RDA leaders instead.

The Wii and PSP versions have a different storyline, where the player character is a young Na'vi named Raiuk who engages in a personal vendetta against the RDA after they attack his village.

Gameplay[edit]

At first the player is allowed to choose the appearance of the character from a set of pre-defined faces, although not the name. On the Xbox 360, PlayStation 3 and PC versions, the player is able to choose a side - to fight for the Na'vis or for the RDA - each offering different gameplay, weapon set, skill set, and environment.

As a soldier, the player is equipped with firearms such as assault rifles, shotguns, grenade launchers, and flamethrowers. The soldier generally have to eliminate the enemies, which are fast and resilient and usually charging towards the player, from afar. Playing as an Avatar limits the player to only one Avatar-issued machine gun and various primitive weapons such as bows, crossbows and melee weapons. The Avatar player usually has to charge the enemies since ranged weapon are either weak (the machine gun), have slow rate of fire (bows and crossbows), or have limited ammunition; however, the human enemies are generally weak and the basic foot soldiers can die after getting hit once with one strike of a club. The environment also reacts differently to the character: many plants will attack the soldier, while the Avatar can walk past said plants unharmed. A variety of vehicles or mounts are also available to each race.

If the player's health is reduced to 0, they can use a recovery that instantly recovers to full health. Recoveries can be acquired by gathering cell samples left behind by killed creatures (including Humans or Na'vi) or plants, but only 5 Recoveries can be carried at any one time (excluding the PS3 version, which has a limit of 10). Avatar players can collect Cell Samples more easily from many plants without having to 'kill' them. If the player falls to his death, however, he cannot use Recoveries and have to reload from a check point which is automatically saved. The game offers no way to manually save when playing the game (it is only saved when player reach certain points, completed an objective, or quit the game). A special case involves a separate checkpoint when the user decides which race to side with, which cannot be overwritten.

As the player completes mission objectives or eliminates opposition, the character gains experience points and levels up. The leveling up process is quite linear, with no way to customize the character. Each level rewards the character with better versions of the weapons, armor and skills they already have. The character can have only one armor (one type of combat gear at a time, though with higher levels, different types become available, which may be selected instead of the original), four skills and four weapons equipped into quick slot at any one time. The skills can be offensive (boost damage, summon air strikes / wild life), defensive (boost damage resistance, heal) or tactical purpose (boost speed, invisibility).

Experience points are converted to credits that is used in the Conquer minigame. It is a Risk-style strategy game in which the player captures territories from enemies. Credits are used to buy troops, which has three types: infantry, heavy ground unit and air unit, defenses or limited special attacks. Some territories captured reward player with passive enhancements such as damage boost, critical chance, armor, health to use in the main game, as long as they are in the player's possession. (PlayStation 3 and Windows version)[clarification needed]

The Wii version of the game uses the Wii Remote controller for combat, and the firing of bows. The Xbox version has a wider range of controls and allows the player to ride animals and drive vehicles.

Development[edit]

On July 24, 2007, it was announced that Ubisoft would be developing Avatar: The Game in conjunction with director James Cameron as he filmed Avatar. According to Cameron, 'For the movie Avatar we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on - one that is rich in visuals and ideas, and challenging in play.' While Sigourney Weaver, Michelle Rodriguez, and Stephen Lang reprised their voices for their characters, Sam Worthington and Zoe Saldana, leading roles in the film, did not. The game was developed as an adaptation of the movie of the same name, with an original storyline and similar features. The developers had carte blanche from the movie. The idea originally came from James Cameron's daughter Mary Cameron and she thought it would be a good idea to create a game for the movie.

On August 27, 2009, MovieScore Magazine reported that composer Chance Thomas had been hired to write the music for Avatar: The Game.[12] It was unclear at the time whether the score would contain pieces of the original score composed by James Horner for the movie.

3D capabilities[edit]

The game requires an HDMI video connection and a 120 Hz capable display in order to make use of the 3D effects.[13]Avatar: The Game has the option of outputting in most standard stereoscopic 3D formats used by today's '3D-enabled' screens with stereoscopic 3D.[14] The release of the PC demo has confirmed the PC version of the game supports 3D capabilities as well.[1]

According to Neil Schneider, executive director of the S-3D Gaming Alliance,[15] NVIDIA has developed a proprietary method for NVIDIA's GeForce 3D Vision that allows left and right images to be passed directly from the game engine to the PC display, in the form of quad buffers. Up until Avatar, this was a limitation criticized by the gaming industry because they were forced to use NVIDIA's stereoscopic 3D driver when they would prefer to have full control of the S-3D gaming experience. Alternate solutions like iZ3D monitors, interlaced displays, dual output projectors and 3D Checkerboard DLP do not require this enhancement because game developers have full output control.[16]

Reception[edit]

Avatar Video Game
Reception
Aggregate score
AggregatorScore
Metacritic(iOS) 78/100[17]
(X360) 61/100[18]
(PS3) 60/100[19]
(Wii) 60/100[20]
(PC) 59/100[21]
(DS) 55/100[22]
(PSP) 55/100[23]
Review scores
PublicationScore
Destructoid3/10[24]
Edge5/10[25]
Eurogamer5/10[26]
Game Informer6.5/10[27]
GamePro[28]
GameSpot5.5/10[29][30]
PSP: 4/10[31]
GameSpy[32]
GameTrailers6.5/10[33]
GameZone7/10[34]
Giant Bomb[35]
IGNiOS (iPhone): 7.8/10[36]
Android: 7/10[37]
PC: 6.8/10[38]
PS3/X360 (AU): 6.8/10[39]
iOS (iPad): 6/10[40]
PS3/X360 (UK): 6/10[41]
WII: 5.9/10[42]
Nintendo Power5/10[43][44]
OXM (US)7.5/10[45]
PC Gamer (US)42%[46]
The A.V. ClubiOS: A−[47]
X360: B−[48]
TouchArcadeiOS: [49]

Avatar: The Game received mixed reception. Many critics criticized the game's linear gameplay and unintuitive controls, and the Wii version received mediocre scores as well, with many reviewers citing poor camera work, frame rate and story telling, but visuals and controls were regarded comparatively well.

James Cameron Avatar Video Game

Metacritic gave the game a score of 78 out of 100 for the iOS version;[17] 61 out of 100 for the Xbox 360 version;[18] 60 out of 100 for the PlayStation 3 version;[19] 55 out of 100 for the DS and PSP versions;[23][22] 60 out of 100 for the Wii version;[20] and 59 out of 100 for the PC version.[21]

Commercial reception[edit]

Avatar Video Game Gameplay

Sales of the game had a slow start[50] but eventually performed ahead of expectations selling 2.7 million units across all platforms. Ubisoft CEO Yves Guillemot called the game a 'positive contribution for the company' citing the increased sales due to the film's success and its launch on DVD.[51]

See also[edit]

Notes[edit]

References[edit]

  1. ^ ab'Avatar: The Game PC Demo Released'. Archived from the original on 2012-04-13. Retrieved 2009-11-19.
  2. ^'Avatar Mobile, iPhone & iPad games by Gameloft'. Avatariphonegame.com. Archived from the original on 2013-07-24. Retrieved 2011-10-17.
  3. ^'James Cameron's Avatar Release Information for iOS (iPhone/iPad)'. GameFAQs. Archived from the original on June 28, 2014. Retrieved June 23, 2014.
  4. ^'James Cameron's Avatar for iPad Release Information for iOS (iPhone/iPad)'. GameFAQs. Archived from the original on March 4, 2016. Retrieved June 23, 2014.
  5. ^'James Cameron's Avatar Release Information for Android'. GameFAQs. Archived from the original on March 4, 2016. Retrieved June 23, 2014.
  6. ^Ubisoft (2007-07-24). 'Ubisoft and Fox Team for Avatar Game'. Comingsoon.net. Archived from the original on September 22, 2007. Retrieved 2007-07-25.
  7. ^Miller, Ross (July 24, 2007). 'Miller, Ross; 'James Cameron selects Ubisoft to adapt Avatar'; joystiq.com; July 24, 2007'. Joystiq.com. Archived from the original on June 29, 2011. Retrieved June 4, 2009.
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External links[edit]

Avatar Video Game Pc

  • James Cameron's Avatar: The Game on IMDb
  • James Cameron's Avatar: The Game (PC, PlayStation 3, Xbox 360) at MobyGames
  • James Cameron's Avatar: The Game (PSP, Wii) at MobyGames
  • James Cameron's Avatar: The Game (Nintendo DS) at MobyGames
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